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AI Insights · Timothy · October 2021

Performance of Top 5 Cannabis Games on Unified Platform in Colombia Q3 2021

In Q3 2021, the top 5 cannabis games in Colombia saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.

Performance of Top 5 Cannabis Games on Unified Platform in Colombia Q3 2021

In Q3 2021, the top 5 cannabis games in Colombia experienced diverse performance metrics on a unified platform. Here’s a breakdown of their weekly downloads, revenue, and active users trends.

Hempire - Weed Growing Game from LBC Studios Inc. showed notable fluctuations in its weekly downloads. It started the quarter with around 1.1K downloads and saw a significant peak in the week of September 13, reaching approximately 4.5K. Weekly revenue for the game varied throughout the quarter, peaking at $121 in the week of July 5. The game's weekly active users also showed an upward trend, starting at 3.3K and peaking at 7.5K in the week of September 13.

LDRLY's Bud Farm: Idle Tycoon Game experienced a significant increase in weekly downloads towards the end of the quarter, reaching approximately 386 in the final week of September. The game's weekly revenue peaked at $21 in the last week of September, while its weekly active users also showed a gradual increase, reaching 244 by the end of the quarter.

Wiz Khalifa's Weed Farm by Metamoki Inc. saw consistent growth in weekly downloads, peaking at 335 in the week of September 6. The game's weekly revenue showed a slight increase, peaking at $16 in the week of July 19. Weekly active users for the game also saw a steady rise, reaching 498 in the week of September 20.

Weed Firm 2: Back To College by Ludum LLC experienced modest weekly downloads, with a peak of 13 in the week of September 13. The game's weekly revenue remained low, peaking at $4 in the week of July 5. Its weekly active users showed a stable trend, maintaining around 38 towards the end of the quarter.

Finally, Bud Farm: 420 from LDRLY had minimal weekly downloads throughout the quarter, with a peak of 10 in the last week of September. The game's weekly revenue remained consistently low, peaking at $2 in the week of August 2. Data for weekly active users for this game was unavailable.

These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021